There are no rewards to speak of for siding with any of the factions.
Fallout 4 siding with the institute ending.
To simplify it as much as possible you are always allied with the minutemen but when it comes to the other 3 whichever one you choose will be the only one you can continue to be allies with afterwards.
1 2 3 4 5 6.
You will need to complete a.
But even with the organic synth project complete the institute did not rest on its laurels.
Even though their missions have been accomplished the brotherhood does not leave the commonwealth and continue with their other tasks.
In this ending the brotherhood of steel destroys the railroad and the institute and the sole survivor is promoted to the position of sentinel.
After that point you re given the choice of either helping one of the main four factions.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
The only differences are who you can do quests for after the end clip.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
The institute s experiments with the forced evolutionary virus or fev ended when doctor virgil went rogue and fled into the commonwealth.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
Why the institute ending is good for the commonwealth pumatheories duration.
There are four endings to fallout 4.
You re the leader and you can save the planet.
The main story concludes once you reach the institute.